More regarding the minigame. Title: Summoner battle. Two teams, red team, and blue group. You'd find a colored ring around your character based on your team. When 20 players combine every group, there will be a 2-minute countdown until the game starts. When the match starts, you'll get 5 Spirit crystals, which are utilized to bring your recognizable to
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complete health. The game will last until everyone's comfortable expires, or 30 minutes or upward.
Skip this bit if you don't wish to here jagexs plans. Ok, summoning, what can I say, its fun, its brand new and its genius in olny a sense I know, so let me share some knowledge. Jagex have been really clever releasing at two times, summoning is a skill that the mechanics operate completely differently. In crafting, the more you level up the greater your dragonhide becomes, in magic your spells become stronger. Summoning works more like, the higher level you get the more choice you have, sure you receive a few high monsters but alternative is the main thing. By releasing summoning in two halfs jagex lets players experiment. In teh first half, players get to grips with all the critters and train to lets say lv40.
When he reaches his preferred level he could now return and experiment with the other familiars, leaving huge poetential for vaiation. The febuary update will mean people will get new ways to train and test other spirits.
Suggestion. All the summoning altars are from the way right now, Waverly pretty close but it's not convenient. I say we ought to include altars to summoning that just recover summoning points, enabling players to
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maintain up those points. These would be called Totems. (fakes will come if support is provided )